I’m Logan Bonner, the Pathfinder Lead Designer and the book lead for the upcoming Secrets of Magic. This is a truly exciting book—the one that lets us stretch our wings after providing the foundation of the game with our previous releases. Not only is it jam-packed with new rules and character option, it’s also built to enrich your understanding of the game world, your character, and magic itself! Our rulebooks have long had a wide variety of rules for players to use and GMs to incorporate in their games. But preparation and reading the books make up a major part of your engagement with the game even when you’re not at the game table. We wanted to boost that part of the experience, and make a book that was fun to read, full of interesting tidbits, and a real springboard into the story of magic and of your character.
Two popular classes from Pathfinder First Edition make their triumphant return—the summoner and the magus! The magus is a double threat, combining attacks with spells. The summoner calls upon an eidolon, a creature linked to their being that can be anything from an angel to a demon to a ghostly phantom or even a plant creature.
Spells, Spells, and More Spells!
What would a book about magic be without spells? This book adds over 200 spells to Pathfinder Second Edition, including focus spells for the new classes and rituals any character can conduct. New cantrips, utility spells, and elemental, magnetic, and time-manipulating magic represent just a few of these additions. Some of the exciting new ideas here are incarnate summon spells, which call in a massive ally who arrives with a bang and departs a turn later with just as much magical fanfare, and a category of new spells based on the classic spell contingency! Some fan favorites also get their due here. This includes some well-known returning First Edition spells, as well as more variable-action spells, which have different effects the more actions you spend to cast them. There’s something for every spellcaster!
Bringing something fun for players and GMs, the magic items section has new consumable and permanent items for your hoards. This chapter expands on some existing item types, with more magic weapons, runes, talismans, potions, and so on, even including new high-level apex items that increase characters’ ability scores.
Going Wild with Unlimited Magic
After making sure we had plenty of classes, spells, and items fit for a wide variety of games, we also wanted to expand with ones that are specific and weird. That’s how we came up with the Book of Unlimited Magic—an entire chapter to blow the doors open! Change how you cast spells entirely, with options like channeling powerful emotions as a source of magic, casting exclusively elemental spells, tying your gear directly to your soul, harnessing the magical potential of true names, and more.
End of Scroll
Secrets of Magic has even more exciting surprises in store than I’ve mentioned here. It was a real labor of love, and a big step for Pathfinder Second Edition. A great team came together to squeeze an unbelievable amount of creativity and fun into this book, and we hope you have just as much fun reading it and playing with the choices inside as we did making it!