Throughout its initial year of business, Firelock Games has been hard at work generating new content to complement its first release of 17th century pirates, Raise or be Razed In a time where everything is ripe for the taking, one needs only a bit of incentive to claim what could rightfully be theirs. Today, a rowdy band of raiders have done just that! A small island town, a popular stopover for sailors in the warm waters of the Caribbean, has found itself under siege by a swarm of bloodthirsty pirates who have written to the governor of the territory with an indication that they’re just as happy to raze the community to the ground as to accept the hefty denominations of silver they’ve demanded and be on their way. The inhabitants of the town have pleaded for more time to raise the funds and, given the high price on their heads, were permitted three days to gather themselves. Of course, unwilling to submit themselves to the barbarism of piracy, the town and local It’s only when the people of the seaside town return home with allies in tow that the raiders realize their folly. Incensed by the entirely unexpected betrayal of their trust, the raiders take the offensive route and set to action razing the buildings, while the returning citizens of the town launch into their attack in an attempt to save their territory! In short: The attacker (the raiding party) seeks to destroy buildings that are vital to the defender (citizens), and the defender must stop this from happening!
Meagan likes coffee, history, sci-fi, hobby crafts, and fun games. She especially loves any combination thereof, even more if it’s all five simultaneously. |