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GTM #205 - Never Enough Zombies!!!
by Twilight Creations, Inc.

After fifteen years of scrambling for your life, endeavoring to avoid those ravenous, festering creatures we lovingly call zombies, it’s become rather confusing and desperate. Where do you go? What do you need to survive? Should I even stay on earth?

That almost sounds as important as… what Zombies!!! expansions should I add, how many, and how do I do it so it doesn’t play forever? It’s questions like this that makes our everyday decisions seem so trite.

Here are your options and it’s up to you to make that life or death decision. The Zombies!!! base set can be played as a standalone, and supplemented with any expansion. But, you have to decide on your ultimate goal. Do you want to race to the helicopter, or focus on one of the alternate winning conditions? If it’s getting to the Helipad, that’s easy. Play with the base set and add any or all of the following: Zombies!!! 2: Zombie Corps(e), Zombies!!! 3: Mall Walkers, Zombies!!! 5: Schools Out Forever, Zombies!!! 6: Six Feet Under (this is a must-have as it allows you to get around town faster), and Zombies!!! X: Feeding the Addiction.

We’d suggest pre-setting the city expansion along with the Zombies!!! 6 and Zombies!!! X tiles. Place the entrance to Zombies!!! 2, Zombies!!! 3, and Zombies!!! 5 in the tile stack before it’s mixed up. Double the movement in addition to adding life tokens, and you’re able to get around faster. The Helicopter is about to take off, and you should be on it.

Now, if you want to spice up your adventure, that’s easy enough as well. Once again, start with the base set and add the entrance to Zombies!!! 4: The End, Zombies!!! 9: Ashes to Ashes, Zombies!!! 11: Death Inc., Zombies!!! 12: Zombie Zoo, Zombies!!! 13: DEFCON Z, Zombies!!! 14: Space Bites, and/or Zombies!!! 15: Another One Bites the Dust to the pre-set board and off you go. Draw tiles from any set that you wish, and complete the winning conditions of the chosen expansion. Zombies!!! 7: Send in the Clowns and Zombies!!! 8: Jailbreak are special expansions in which you start from the carnival or jail and make it to the helicopter in the base set.

You can combine any or all of the suggestions above, depending on how long you want the game to last. I highly suggest that the more expansions you add, the more you increase your movement. The movement rule is adding your movement roll to your life for total movement. If you are using multiple expansions, I suggest rolling two dice for movement and adding it to your life.

Of course, these are just a few examples of how to get your apocalypse just right, but you decide on how easy or difficult you want your killing spree to go on game night.