Quantcast

GTM #214 - Gruff: Rage of the Trolls
by Brent Critchfield

Once upon a time the three Billy Goats Gruff defeated a horrible troll. Their shepherds quickly realized the military value of their herds and began harnessing black magic, foul science, and forbidden breeding practices to create mutated monster goats called ‘gruffs’! This event sparked a war that pushed the trolls to the brink of extinction. Now the trolls have returned and are hungry for vengeance! Gruff: Rage of the Trolls is a tactical combat card game where players can compete against each other or play cooperatively in order to defeat vicious trolls!

Rage (as a standalone expansion in the Gruff combat system) is an evolving card game that comes complete with everything you need for two players. Not only do you get a complete playset, but you can combine Rage with previous Gruff games to increase your player count and expand your deckbuilding options! Rage adds six new ferocious monster goats, four new shepherds, three legendary gruffs that add depth to previous Gruff sets, and, for the first time, four troll Boss-fight encounters that can be played solo or with others!

Commence your battle by choosing three gruffs and a shepherd. Each goat comes with its own unique deck of fifteen cards. Train your herd by choosing eight cards from each goat, then shuffle those together to make a custom deck that suits your play style. If you’re playing against another shepherd, that player will set up his squad opposite you. If you’re playing solo or co-op, you choose a troll to contend against.

Rage of the Trolls, like other Gruff games, uses a special method for resolving attacks that creates a constant state of attack and counter-play. When a gruff attacks, it doesn’t deal its damage right away. It will take an entire turn for it to charge across the bridge at your enemy (resolving its damage at the start of your next turn). This gives your challenger an opportunity to dodge, or play ability cards that mitigate your damage. Your opponent could even decide to sacrifice their defenses in order to launch a counter-attack of their own! You can respond to anything opponents throw at you without needing to constantly interrupt that players turn.

Rage of the Trolls is an ideal place to get started in the world of Gruff. The best cards to start a deck with are marked with an icon, making it the easiest way to learn how to play. The Gruff combat system has always been an excellent engine for competition between players, and Rage of the Trolls preserves all of the head-to-head violence that you’ve come to expect from Gruff, while adding a new dimension of cooperative play. Players that enjoy tactical card games will love the tight, mechanical balance of Gruff. Players that enjoy cooperative and solo play will love taking down colossal troll challenges!  The new goats give players access to new tools for building synergistic combo decks and brutally aggressive tempo decks.

Rage of the Trolls challenges players in new and interesting ways. Each troll is an epic Boss-fight encounter with unique personalities and tactics. Some trolls are hyper aggressive, requiring players to adopt a defensive stance in order to survive. Others are explosive, but slow, allowing very fast decks a window to defeat them. Each troll is an engaging tactical challenge as well as a devious deckbuilding puzzle. Even veteran Gruff players will struggle to take down the most powerful trolls. Challenging the trolls as a single player allows you to tune decks before unleashing your team of monster goats upon your rivals.

If you’re a veteran of Gruff, Rage of the Trolls adds new content and features that will make the game an even better mutant goat combat experience. If you’re just beginning your adventures in the world of Gruff, new play modes and easier deck building makes Rage of the Trolls an excellent place to start. Gruff: Rage of the Trolls will be available at your FLGS in February 2018.

Brent Critchfield is the Design Director at Studio Woe. He is a decade long veteran of the video game industry working on League of Legends, Darksiders 2, and Disney titles before deciding to dive into the exciting world of tabletop game design.  He founded Studio Woe with the mission of creating devastatingly awesome games!