GTM #215 - Atlas: Enchanted Lands
Reviewed by Rebecca Kaufeld

There is a shadow of peace where the trees live. Sometimes, if you earnestly seek it, it will allow itself to be found; it opens its arms to seekers of the calm and quiet, whether it be early morning, noon, or night. There’s no hustle and bustle, drama or decay; instead, Time and Place hold the highest honors, and share their wealth with very few.

And you, lucky traveler, have been led to find them.

In Atlas: Enchanted Lands, Renegade Game Studios releases a tabletop and card game classic. Perfect for a variety of audiences, Atlas blends timeless set-making with a shrewd betting system, challenging players to be the first to guess the future in the forest. Will Time or Place be the first one found? Only the players’ choices can determine it.

In Atlas, the forest is shared. Time and Place are present in every aspect of the woods: Dawn, Day, Sunset, and Night (for Time) or a numbered location or character (for Place). However, they won’t reveal everything at once; instead, players must to work strategically to uncover each facet of the enchanted land. They’ll receive seven cards to help them begin.

From there, each player’s turn consists of two actions: play a card (and possibly a prediction) and draw a card (if available).  The cards are played into the matching row (Time) and column (Place), and if placed into a set, can score points.

When a player adds a card to the forest, they check the row and column it matches to see what other cards are already in play. In a column, are there three other cards? Adding the fourth will trigger the set, and anyone who “bet” on Place will score points. If the column is safe, what about the other cards in the row? Four consecutive cards (these are numbered, so cards 3, 4, 5, and 6, for example) will score, but other cards farther down the line will not.

When a card doesn’t score a row or column, the player can add betting chips to the table to signify who they believe will score first, Time or Place. As play continues, and more pieces of the forest become visible, some cards may score – and others might still be waiting for their set! To make sure play continues, scored cards are flipped over but kept in place, just in case they can be used again in the future.

At the end of the game, players count how many betting chips were correct, and the player with the highest number wins. So, what are you waiting for? There’s an Enchanted Land to explore… and may Time and Place be ever in your favor!


  • Ages 8 and Up
  • 2-4 Players
  • Duration: 20-minutes
When a whirlwind of whimsical words beckoned from worlds away, Rebecca knew she had to follow. She fell into a rabbit hole of metaphors and cliches, mixed with more similes than water drops in a storm. Somewhere along the way, she picked up a love of games that would use her words to create beautiful reviews, and that's where she is today.